Reel Breakdown:

Software used: Maya, Zbrush, Vray, Moi3D, Mudbox, After Effects, Photoshop, Premier Pro

The Pokemon Company International - Staircase Welcome Statue

Responsible for - All 3D and Design Assets; Concept Art, Sculpting/Modeling, Texturing, Shading, Rendering. Physical 12’0” Statue completed with Paradigm Design La

Firefly - Serenity Spaceship AR Project

Responsible for - Geometry clean up/Retopo, Lighting, Texturing and Shading

Windows Holographic: Microsoft Hololens Commercial

Responsible for - Texturing and Shading, Shader networks for background prop assets

Resident Evil 7 Biohazard
Responsible for - Ocean geometry and Shader revamp

Zombie Shark

Responsible for - All assets; Modeling, Texturing, Shading, Lighting, Rendering